Before we get into the thick of the article, before I even write the introduction, I wanted to stop and address the Summer of Flyers. The Summer of Flyers is an umbrella term, given to GW's recent flyer-styled models, as well as an upcoming rules set, rumored to be titled “Wartorn Skies”. Akin to the Spearhead supplement, Wartorn Skies is set to debut in the next issue of White Dwarf, due out on the 28th, and you can find what details are available here. These topics were inspiration for me to write the following article, only in that they've cast the Tau camp's attention in the direction of the Barracuda. The piece I've written is concerned only with what the Barracuda would look like if it were to become a standard Tau codex unit, and is written irrespectively of whatever the next White Dwarf's issue, or Summer of Flyers rumors at large, might contain. So with that caveat in mind, please, read on!
The Tau Barracuda, known for lying low in the weeds. |
The Imperial Guard Valkyrie, much like the Barracuda, it was originally a Forge World Model. |
First things first, lets talk about the nature of the beast. The Barracuda, as it exists today, is an Apocalypse designed Flyer. Flyer's have a litany of complicated rules; they act on the opposing teams turn, their movement is completely unlike the standard vehicles of 40k, and they spend as much time off the board as they do on. But fortunately for us, like the Imperial Guard's Valkyrie before it, we can safely assume that as part of it's transition into the codex proper, the Barracuda would become a Fast Skimmer. This is a trend further reinforced by the Stormraven and Dark Eldar Razorwing releases both being Fast Skimmers themselves. Now we could call it quits there, and effectively port it over, but that wouldn't make for an interesting or balanced unit, and it certainly wouldn't make for an interesting article! So with that in mind, lets take a look at what makes the Barracuda tick.
At first glance, the Barracuda's armament doesn't do much to set it apart from the more familiar Hammerhead. It's main weapon is an Ion Canon, and it sports two unlinked Burst Canons, but throw in Twin-Linked Missile Pods, and a theme starts to emerge. See, unlike the Hammerhead, the Barracuda must take an Ion Canon, what this means, is that with the addition of the Missile Pod, we see a platform that was designed for delivering on quantity of fire, not quality of fire. It's not to say that what it's doing is sub-par, quite the contrary – the Railgun is simply a formidable weapon that has skewed the common Tau player's expectation of what a “big-gun” is, a lot remains to be said for being able to deliver five Strength 7 attacks a turn. The weight of fire the Barracuda is capable of dishing out is likely due to it's Flyer heritage, but as a ranged army struggling to perform in a melee based environment, the Barracuda may be the best example of how the Tau might deliver on one of their core themes. With its arsenal of long range, high strength shots, all with respectable armor penetration, the Barracuda would be capable of hunting down hard to kill infantry, monstrous creatures, and even take on secondary anti-armor role – all things our current Tau struggle with, or could use more of.
The Space Marine Stormraven, often referred to as a flying Land Raider |
Which brings us to the logistical side of things. The natural place for the Barracuda to end up in the Force Organization Chart is under Heavy Support, and with the kind of fire power it has access too, I don't think anyone would argue much. But there remains arguments for both Fast Attack and Elite choices as well. The unit is a Fast Skimmer, who's survivability will depend on it's ability to claim cover saves and out range the enemies anti-tank weaponry, and this kind of glass canon mentality can often be found in a codexes Fast Attack choices. The Barracuda is also piloted by Air Caste pilots, who aren't specifically part of the standard hunting cadres that make up the rest of the Tau army, their rarity in this case putting them in the Elite portion of the FoC. Still, I can't see either of these choices being made unless there was an excess of Heavy Support in the codex to begin with, and even then, the strength needed to displace such a heavy hitter, well, I wouldn't count on it.
Logistics doesn't end with it's position in the army though, there is the separate issue of points cost. As it stands, if we were to compare an Ion toting Hammerhead with the Barracuda, the Barracuda would be just shy of twice it's cost. That's buying you a couple of extra shots, and significantly reduced armor. You have to account for the original cost being balanced around the Flyer's rule set, and not the Fast Skimmer's. We're also talking about a new codex as well – the Tau's current codex long considered over-priced, so comparisons on that front aren't entirely accurate either. If you account for additional changes we've considered above (and the various possible changes we haven't), the equation to find out it's end cost becomes even more complicated. Too complicated, actually. So lets do this, I'm just going to eye-ball it. The Barracuda as it's presented here, exists as an ideal counterpart to the powerful Railgun firing Hammerhead, but I think it's ability to saturate the enemy with shots makes it a little more valuable. With that in mind, I would say that wherever the Railhead ends up, the Barracuda should be a slight bit above.
The soon to be released Dark Eldar Razorwing. With rules like "Supersonic", the sky is the limit for these and all future flyers. |
A lot of people are looking at the Stormraven, and the soon to be released Razorwing, and thinking “What's my army going to get?”, for the Tau, the Barracuda seems like the perfect answer. As the new codex is written, and units start to fall into place, I think we can all agree there's room for this platform in the new codex. The Idea of a vehicle given over entirely to the Ion Canon is, in my books, a great one – it's a weapon that's stood in the shadow of the Railgun for far too long, and could be the answer to a lot of problems the Tau face when confronting, fast moving, resilient armies. As pure speculation, it would be an interesting choice if the Hammerhead were denied the use of the Ion Canon entirely, relying on just the Railgun, and in a future with a codex-standard Barracuda, and proposed changes to the Railgun (we'll talk about these soon), I think the only thing standing in the way of such a turn of events would be the Hammerhead's sprue itself. Remember, this is all just speculation based on rumor, but fun brain food none-the-less. As always folks, thanks for reading!
Oh yes, and there is such a thing as a Kitefish. TM. |
5 comments:
This is a wonderful blog you have going here and I wish I had some insightful comment to leave you on the actual thoughts put forth here, but for the moment at least I'll have to leave it at: Excellent work chap!
Finally someone giving the Tau some loving!
Thanks for the support! It means a lot.
I honestly can't see the Barracuda fitting into the new Codex. I mean, I would love to see it, but it just seems like it is such a niche unit (being originally a flyer). I would like to see a fast counter to the beefy Hammerhead though.
It seems like it would be a vehicle killer, plain and simple. Yeah, Ion shots can slice through infantry, but how much can you really do? Maybe if it had some kind of blast weapon....but that seems to be getting into more Hammerhead territory. I don't know, it seems like it would need some kind of special ability to set it apart.
What do you think about the possibility of the Remora's being our new unit?
The Remora doesn't really seem likely to me. The last thing we need is yet another unit with Burst Cannons - If we want a Fast Attack unit with a Burst Cannon we can put a Piranha or Devilfish on the frontlines. As it stands now, to field an Ion Cannon we would either need to give up the Rail Gun or pay for a second Hammerhead.
Having a fast skimmer unit kitted to hunt down both light armor (Rocket Pods) and heavy infantry such as Space Marines (Ion Cannon) would fill a massive hole in our force organization slot.
Currently, the only way to field an Ion Cannon is on a Hammerhead. You could replace your Hammerhead's Rail Gun with an Ion Cannon and then field a Broadside, but that locks down your Anti-Tank mobility (heavy weapon, non-relentless unit) rather drastically.
For an army claiming to be a mobile force, we really lack a mobile unit with enough combat versatility to deal with heavy infantry AND light armor. We could kit out a Crisis Suit for the job, but we only have so many Elite spaces in our Force Organization table.
I think it's pretty clear that they are intending on releasing official rules for "flyers" to all armies and the Barracuda seems the most practical option (from the Forge-World lineup).
The Barracuda might be the most practical option right now, but nothing says we won't see something entirely new.
As for the Remora's, I could thrown down for Squadrons of them under two conditions - the ability to swap out armament like the Piranha does when it trades it's BC, for a Fusion Blaster. Or, if the codex was juggled around enough that we didn't necessarily have such an abundance of Burst Cannon styled weaponry on the table by default.
Finally, with regards to the Ion Cannon, I think one way or another it's one of GW's best avenues of approach to getting the Tau into the fight. Even if the Barracuda doesn't make it into the codex, and truthfully, i don't think it will, I'd be disappointed if it didn't show up elsewhere.
Post a Comment